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Wakefulness and the Creation Game

Written by Sydney Miller

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One possible summary of the previous postings in this blog could be similar to the following quote from a training manual by Ngub Nding (a recent presenter at the Synchronicity Sanctuary’s retreat entitled “Thought Field Therapy Well-being Retreat” sponsored by Callahan Techniques).

Consciously and, even more so, unconsciously, we are making choices all the time. These choices are the very key to the determination of the nature and quality of our life experience. Who we are, what we do, what we have is one way or another, the result of our choices.

Although infinitely diverse, all choices follow the same “blueprint”. This can be described as a threefold mechanism:
1. What do we FOCUS our attention on?
2. What MEANING do we choose to give to what we observe?
3. And then, how do we REACT, RESPOND or choose to ACT (or not to ACT)? 1

So, the first step is to look at our “attention.” In Erick Davis’ book entitled “TechGnosis,” he notes that: “The contemporary rise of attention deficit disorder… only underscores how much we need to treat attention as a craft, at once a skill to be learned and a vessel in flight… The mind is an instrument, and we practice scales so that we may begin to improvise with spontaneous grace.” 2

THE CREATION GAME

Master Charles Cannon has, for a long time, taught that the nature of the world we live in is based upon “The Creation Game.” He delineates it thoroughly in his online School of Modern Spirituality (which is available to all Recognitions Program participants and Circle of One members).

Here is one of my favorite quotes which applies to this truthful way of looking at life:

“This is the real secret of life: to be completely engaged with what you are
doing in the here and now. And instead of calling it work, realize it is play.” 3
Alan Watts

man staring at a chess board

And, as top game-designer Jane McGonigal states in her new book, “SuperBetter”, the most successful way to play is to “play with purpose” because, when you play games with purpose, you tap into a key strength: “Your ability to control your attention and therefore your thoughts and feeling.” 4

And she writes further that: “Games are famously, perhaps even notoriously, attention grabbing. Players frequently become so immersed, they lose track of time and seem to ignore everything and everyone around them… games provide the perfect platform for mastering life-changing attention skills.” 5

Considerable research has now discovered “… a well-established psychological phenomenon: the spotlight theory of attention. According to this theory, human attention is like a spotlight. Your brain can process and absorb only a limited amount of new information at any given moment. So you focus on one source of information at a time, ignoring everything else. As a result, information everywhere competes constantly for your brain’s attention — sights, sounds, taste, smells, thoughts, and physical sensations”. 6

Sometimes this works to our advantage and sometimes not.

“The key is simply to realize that you are in charge of your cognitive resources”. 7

And to be aware of our cognitive resources, we have to be present and wakeful. Because of our beliefs and habits, our success depends upon the situation and our level of wakefulness — awareness of what’s happening in the here-and-now of the current moment. The opportunities are boundless: “… this finding is repeated again and again in video game research: we have more power, more mental control, over what we feel, moment to moment, than we realize. You have this power — and it comes from your ability to control your attention spotlight, and in doing so, to change what is happening in your body and your brain.” 8

An example of this is in controlling the effects of pain. Credible research was done on burn patients playing games (using fMRI live-action testing) and revealed that: “players weren’t just doing a better job of dealing with the pain they felt – they were actively blocking the brain from dedicating resources to processing the pain signals. No cognitive resources, no pain.” 9

Reasons for playing games are many, and the numbers of people playing games are staggering. Here’s just one statistic: “More than one billion people on this planet currently play digital games for, on average, at least one hour a day.” 10 And here are more from author Jane McGonigal in her previous book “Reality is Broken”. 11

*69 percent of all heads of household play computer and video games.
*40 percent of all gamers are women.
*one out of four gamers is over the age of 50.

couple playing video game

So, if you are one of these one-billion people, I hope that the next time you play a game, you will play “with purpose” and awareness … just watch the effects of the game on your attention, your mind and your body. Were you wakeful?

And look at Ngub Nding’s list, contemplate your answers, and then tune in to the next blog for continuing our discussion on seeing life as a game.

2. What MEANING do we choose to give to what we observe?
3. And then, how do we REACT, RESPOND or choose to ACT (or not to ACT)? 1

REFERENCES:

1. Ngub Nding, article in Training Manual for “The Art of Choice”, Paris, France, April 2014.

2. Davis, Erik, “TechGnosis: Myth, Magic & Mysticism in the Age of Information”, North Atlantic Books, Berkeley, CA, 2015 Kindle e-book, locations 6811 and 6814.

3. Alan Watts, https://www.goodreads.com/quotes/121658-this-is-the-real-secret-of-life----to-be

4. Jane McGonigal, “SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient -- Powered by the Science of Games”, Penguin Press (September 15, 2015), (Kindle e-book, location 430).

About the Author

Sydney Miller

Sydney Miller

Syd Miller lives at the Synchronicity Sanctuary in Virginia, the international headquarters of Synchronicity Foundation, and is one of the founding members.  She met Master Charles Cannon when he was still with his teacher and has been with him ever since.  Her gratefulness for Master Charles and his work is reflected in this blog which focuses on "Reality 3.0 ... Harnessing Technology for the Evolution of Consciousness."